Fantasys Final Saviors
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ARC TWO
 
The three had spit up the country into their own personal providences. With this division of the country the land suffered and catastrophes destroyed the land and peoples hope. Soon as what people could only call miracles started happening around the land people saved from insidious plots and monster hordes.
     The man claming to orchestrate the entire thing was known as the peoples king, as his following grew so did the anger of the three. They sent out all they had against these agents of the king to destroy them all the plan backfired as the people rose up against the Threes armies and took back their lands and lives. Peace came back to the stricken people of Osteth and they raised the peoples king to the proper place for his title.
     His very first act, as king was a speech to the traitors of the kingdom, where they were cornered and driven out of the country to the outskirts. Northern and western Osteths boarders were strengthened as the traitors were cast out.
Now after all the work you did in helping this man to become king, youve been turned on and cast out of the country you helped save.
     As you face these new lands theres hope cults praying to ancient gods have begun roaming the land saying the gods have returned to even those rejected by society all one needs to do is listen. Will you listen for the gods of old or will you look for merely a way to live?
 
ARC ONE
 
Perhaps forty years ago, a man named Humphrey set out to free middle Osteth from a tyrant king, Brathord IX, called the Serpent, and reunite the many feuding provinces under Brathord IX's disastrous rule. Humphrey's strength and courage in battle made him the greatest among men, and coupled with his wisdom and charisma, he managed to unite the many squablling province's under the reign of the Serpent. But, having united the warring factions into one cohesive force, his task was not yet done.
     Fierce raiders from North Osteth raided along the coasts and inland, carried in great and menacing Dragonships, striking along the Eastern coast, and but rarely by land. Wild riders of the Kubliai Horde, from the Dire Lands, would attack and loot merchants trains and small hamlets. 
     Through a long and bloody series of conflicts, King Humphrey, called the Lion, hammered out an uneasy peace between his Kingdom, which spanned from Holtburg to Qalabar, the Northmen, and the Horde. He ruled fairly, and it was a prosperous age.
     Just as things seemed at their height, King Humphrey was struck with a debilitating disease. As with the old traditions Humphrey revived, an arcane bond was forged by magic between Humphrey and the land, symbolizing an age-old creed: The land and the king are one. Humphrey's condition worsened, and so too did the land. Fields yielded poorer crops. Animals sickened and became sterile. Humphrey perished, and things became worse. As the land mirrored the King, it began to decay.
     Humphrey had left no heirs, so there was no clear succession. The King's 3 high adviors; Bishop Tartare, Marshall Panteras, and Lady Isolde, who before Humphrey's rule, had been bitter ennemies, fell into old ways, and waged war upon each other, each claiming they had right of succession. To make matters worse, Dragonships have been sighted upon the coasts, and rumors of Southern Horsemen travelling along the borders abound, as with Humphrey's death, the peace treaties became null and void. The elves and dwarves have retreated from the world, and few roam the land, disgusted by the savagery of the humans.
      A new King must be crowned, to heal the land, and unite it. Adventurers, some good, some evil, have rallied to the banners of the three would be monarchs, seeking some way to secure their patron's right to succession.
     Now is our darkest hour. Let us cling together. Let us pray for a Saviour.